![]() But, if they fail and Far'en Lai dies like their other worlds did, the Drak will finish what the Exiles started with their civil war and destroy them all. If they can make the world thrive under their watch and remain united in peace, the Exiles will be able to return to their homelands, showing that they have learned wisdom like the Drak. As the Korath left most of their home space ruined and uninhabitable due to their centuries-long civil war, Far'en Lai is their last chance. This world was given to them by the Drak as a test. ![]() In their new territory, there is a single habitable planet, Far'en Lai. The Syndicate has been able to capture several Jump Drives from the Korath raids, which are then used in the Free Worlds story. Since then, they have been forced to work on the same side to survive and have begun using the Palavret, whose older generations were designed for raids into Hai space, according to it's description, for attacking the nearby Human and Remnant systems in search of resources. The Anatruskors developed their own Jump Drives, planet-destroying weapons, and, in conjunction with their allies, the Sestor Federation, the infamous star-killing weapons known as the Supernova Bombs that led to the Drak intervention.Ĭirca 2790, the leaders of the Korath Civil War were banished to the Core by the Quarg and the Drak for their terrible crimes during the war and because they declined to surrender their jump drives and their ability to manufacture them. The rest of the Light Freighters, of course, have more cargo space, but they are all significantly slower in comparison.įor a table comparing Human ships by class, see Human Ship Comparisons.The Exiles' ancestors came from all major factions of the Korath, including even victims of their greatest weapons, laid against their homeworld, but they primarily originated from one of the most advanced civilization in their home space, the Anatruskor Empire. There is no other Light Freighter with the acceleration of the Star Barge the Clipper is almost the same, and is 24% faster, but the Clipper has only 20 more cargo space, costs 1 million more credits and can only be purchased in the southwest corner of the galaxy. Qualities that make the Star Barge an excellent starting ship make its potential upgrades look less like an improvement. This can be a drain on the resources of an Explorer-type player, who wants to wander the fringes of the galaxy where opportunities to profit are fewer in number, if not in value. But all other non-Starting Ships of other classes require a paid crew, at 100 credits per day each crew member. Many Transports, and most Fighters and Interceptors, require only the default player Crew. The Starting Ships are quite good in many ways, and there may be downsides to upgrading to other ships that players should be aware of before purchasing. However, not all planets have Shipyards, and Shipyards do not always sell the same ships. ![]() Ships can be purchased through the Shipyard which can be found on many planets through out the game. If you want to see more, you can head to Alien Ships. ![]()
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