![]() ![]() Pillars of Eternity is a role-playing video game that was released in March 2015. But anyway, let’s analyze these two games on few grounds. Which one is the best? Some say comparing the Pillars of Eternity and Divinity: Original Sin is like comparing oranges and apples. ![]() Many players have been debating over the Pillars of Eternity vs Divinity Original Sin for a while now. We played both games to analyze which one is the best-suited RPG for today’s players. Pillars of Eternity plays more like a Dungeons and Dragons campaign, and with the ability to take it with you on long commutes or boring events you have to attend, this makes it a great addition to any RPG lover’s catalog.Pillars of Eternity and Divinity: Original Sin are two similar yet different games. While definitely not for everyone, checking every corner of every area provides the player with either new items, or new lore to enhance their experience. This is the type of game that is an experience. While it may not have a lot of the ease of access features many newer RPGs have, it doesn’t need them. Overall, Pillars of Eternity is both a fantastic port and still a fantastic game. There is an option to go into a scrollable version of it through one of the radial menus, but the display of it feels like a PC leftover. The log is barely able to show two lines of text and seems like its just a waste of space on the screen. This, compared to the text log shown at all times on the screen, makes no sense. They cover almost the entire screen, which feels odd at first to have most of the game screen disappear in favor of chat, though definitely was the right decision here. This is huge, since the game heavily relies on interaction with NPCs, and the developers made sure to make dialog boxes huge. Character and inventory management feels a little clunky, needing to activate either side of the screen before being able to interact with it, as well as needing to drag items into your paper doll into their respective slot to equip them rather than just being able to click an equip button.Ĭompared to other games on the console (looking at you, Fire Emblem), the text is more than readable within Pillars of Eternity, even in handheld mode. Both triggers bring up a radial menu to cycle through, one being character management options (such as inventory, maps, quests, etc.) and the other having skills that you can use. ![]() Moving around with a joystick feels natural and being able to quickly cycle between characters both in and out of combat comes in handy often. You can spin a targeting cone around your currently active character to target NPCs and items around you to interact with, while having the ability to cycle through multiple targets within your cone. Though the inventory and paper doll management could use to be a bit more streamlined for controller use, everything else feels spot on. Exploring the world and interacting with NPCs offer the chance to find side quests and new party members, find hidden caves that can be filled with danger and loot, as well as contribute to the game’s fantastic world-building.Įven though originally a PC game, the controls are surprisingly intuitive after a bit of a learning curve. Conversations with other characters feel like you are having an actual conversation, while being able to learn more about the world’s lore as well. After creating and customizing your character, picking from a race, class, stats, traits\, and abilities, from the beginning the game lets you choose your own path and your own way forward. Gameplay feels like you’re getting thrown into a Dungeons
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